概述
现在只实现了 左右移动 和 射击 目前没有射击对象
game.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Time : 2018/11/13 0013 下午 11:30 # @File : newgame.py # @Software: PyCharm import sys from pygame.sprite import Group import pygame from settings import Settings from ship import Ship import game_functions as gf def run_game(): pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) pygame.display.set_caption('圣诞礼物@_@') ship = Ship(ai_settings,screen) bullets = Group() while True: gf.check_events(ai_settings,screen,ship,bullets) ship.update() bullets.update() gf.update_bullets(bullets) gf.update_screen(ai_settings,bullets) run_game()
game_functions.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Time : 2018/11/16 0016 下午 9:58 # @File : function.py # @Software: PyCharm import sys import pygame from bullet import Bullet def check_keydown_events(event,ai_settings,bullets): if event.key == pygame.K_RIGHT: ship.moving_right = True elif event.key == pygame.K_LEFT: ship.moving_left = True elif event.key == pygame.K_SPACE: fire_bullet(ai_settings,bullets) def check_keyup_events(event,ship): if event.key == pygame.K_RIGHT: ship.moving_right = False elif event.key == pygame.K_LEFT: ship.moving_left = False def check_events(ai_settings,bullets): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: check_keydown_events(event,bullets) elif event.type == pygame.KEYUP: check_keyup_events(event,ship) def fire_bullet(ai_settings,bullets): if len(bullets) < ai_settings.bullets_allowed: new_bullet = Bullet(ai_settings,ship) bullets.add(new_bullet) def update_screen(ai_settings,bullets): screen.fill(ai_settings.bg_color) for bullet in bullets.sprites(): bullet.draw_bullet() ship.blitme() pygame.display.flip() def update_bullets(bullets): bullets.update() for bullte in bullets.copy(): if bullte.rect.bottom <= 0: bullets.remove(bullte)
ship.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Time : 2018/11/15 0015 下午 11:27 # @File : ship.py.py # @Software: PyCharm import pygame class Ship(): def __init__(self,screen): self.screen = screen self.ai_settings = ai_settings self.image = pygame.image.load('images/1.png') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom self.center = float(self.rect.centerx) self.moving_right = False self.moving_left = False def update(self): if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor self.rect.centerx = self.center def blitme(self): self.screen.blit(self.image,self.rect)
settings.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Time : 2018/11/15 0015 下午 10:22 # @File : settings.py # @Software: PyCharm class Settings(): def __init__(self): self.screen_width = 800 self.screen_height = 600 self.bg_color = (230,230,230) self.ship_speed_factor = 1 self.bullet_speed_factor = 0.5 self.bullet_width = 3 self.bullet_height = 15 self.bullet_color = 60,60,60 self.bullets_allowed = 1
bullet.py
#!/usr/bin/env python # -*- coding: utf-8 -*- # @Time : 2018/11/20 0020 下午 11:00 # @File : bullet.py # @Software: PyCharm import pygame from pygame.sprite import Sprite class Bullet(Sprite): def __init__(self,ship): super(Bullet,self).__init__() self.screen = screen self.rect = pygame.Rect(0,ai_settings.bullet_width,ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): self.y -= self.speed_factor self.rect.y = self.y def draw_bullet(self): pygame.draw.rect(self.screen,self.color,self.rect)
总结
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