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python 可以移动的打飞机源码!

5b51 2022/1/14 8:24:35 python 字数 5780 阅读 655 来源 www.jb51.cc/python

现在只实现了左右移动和射击目前没有射击对象 飞机图片放在images里面和文件在同一个目录即可

概述

python 可以移动的打飞机源码!

现在只实现了 左右移动 和 射击 目前没有射击对象

飞机图片放在 images 里面 和文件在同一个目录即可

python 可以移动的打飞机源码!

python 可以移动的打飞机源码!

代码比较duo 5个文件

game.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2018/11/13 0013 下午 11:30
# @File : newgame.py
# @Software: PyCharm
import sys
from pygame.sprite import Group
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
 pygame.init()
 ai_settings = Settings()
 screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
 pygame.display.set_caption('圣诞礼物@_@')
 ship = Ship(ai_settings,screen)
 bullets = Group()
 while True:
 gf.check_events(ai_settings,screen,ship,bullets)
 ship.update()
 bullets.update()
 gf.update_bullets(bullets)
 gf.update_screen(ai_settings,bullets)
run_game()

game_functions.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2018/11/16 0016 下午 9:58
# @File : function.py
# @Software: PyCharm
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,bullets):
 if event.key == pygame.K_RIGHT:
 ship.moving_right = True
 elif event.key == pygame.K_LEFT:
 ship.moving_left = True
 elif event.key == pygame.K_SPACE:
 fire_bullet(ai_settings,bullets)
def check_keyup_events(event,ship):
 if event.key == pygame.K_RIGHT:
 ship.moving_right = False
 elif event.key == pygame.K_LEFT:
 ship.moving_left = False
def check_events(ai_settings,bullets):
 for event in pygame.event.get():
 if event.type == pygame.QUIT:
 sys.exit()
 elif event.type == pygame.KEYDOWN:
 check_keydown_events(event,bullets)
 elif event.type == pygame.KEYUP:
 check_keyup_events(event,ship)
def fire_bullet(ai_settings,bullets):
 if len(bullets) < ai_settings.bullets_allowed:
 new_bullet = Bullet(ai_settings,ship)
 bullets.add(new_bullet)
def update_screen(ai_settings,bullets):
 screen.fill(ai_settings.bg_color)
 for bullet in bullets.sprites():
 bullet.draw_bullet()
 ship.blitme()
 pygame.display.flip()
def update_bullets(bullets):
 bullets.update()
 for bullte in bullets.copy():
 if bullte.rect.bottom <= 0:
 bullets.remove(bullte)

ship.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2018/11/15 0015 下午 11:27
# @File : ship.py.py
# @Software: PyCharm
import pygame
class Ship():
 def __init__(self,screen):
 self.screen = screen
 self.ai_settings = ai_settings
 self.image = pygame.image.load('images/1.png')
 self.rect = self.image.get_rect()
 self.screen_rect = screen.get_rect()
 self.rect.centerx = self.screen_rect.centerx
 self.rect.bottom = self.screen_rect.bottom
 self.center = float(self.rect.centerx)
 self.moving_right = False
 self.moving_left = False
 def update(self):
 if self.moving_right and self.rect.right < self.screen_rect.right:
 self.center += self.ai_settings.ship_speed_factor
 if self.moving_left and self.rect.left > 0:
 self.center -= self.ai_settings.ship_speed_factor
 self.rect.centerx = self.center
 def blitme(self):
 self.screen.blit(self.image,self.rect)

settings.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2018/11/15 0015 下午 10:22
# @File : settings.py
# @Software: PyCharm
class Settings():
 def __init__(self):
 self.screen_width = 800
 self.screen_height = 600
 self.bg_color = (230,230,230)
 self.ship_speed_factor = 1
 self.bullet_speed_factor = 0.5
 self.bullet_width = 3
 self.bullet_height = 15
 self.bullet_color = 60,60,60
 self.bullets_allowed = 1

bullet.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Time : 2018/11/20 0020 下午 11:00
# @File : bullet.py
# @Software: PyCharm
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
 def __init__(self,ship):
 super(Bullet,self).__init__()
 self.screen = screen
 self.rect = pygame.Rect(0,ai_settings.bullet_width,ai_settings.bullet_height)
 self.rect.centerx = ship.rect.centerx
 self.rect.top = ship.rect.top
 self.y = float(self.rect.y)
 self.color = ai_settings.bullet_color
 self.speed_factor = ai_settings.bullet_speed_factor
 def update(self):
 self.y -= self.speed_factor
 self.rect.y = self.y
 def draw_bullet(self):
 pygame.draw.rect(self.screen,self.color,self.rect)

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