尝试这个:
public class Team
{
public int TeamId { get; set;}
public string Name { get; set; }
public virtual ICollection<Match> HomeMatches { get; set; }
public virtual ICollection<Match> AwayMatches { get; set; }
}
public class Match
{
public int MatchId { get; set; }
public int HomeTeamId { get; set; }
public int GuestTeamId { get; set; }
public float HomePoints { get; set; }
public float GuestPoints { get; set; }
public DateTime Date { get; set; }
public virtual Team HomeTeam { get; set; }
public virtual Team GuestTeam { get; set; }
}
public class Context : DbContext
{
...
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Match>()
.Hasrequired(m => m.HomeTeam)
.WithMany(t => t.HomeMatches)
.HasForeignKey(m => m.HomeTeamId)
.WillCascadeOnDelete(false);
modelBuilder.Entity<Match>()
.Hasrequired(m => m.GuestTeam)
.WithMany(t => t.AwayMatches)
.HasForeignKey(m => m.GuestTeamId)
.WillCascadeOnDelete(false);
}
}
默认情况下,主键是映射的。球队必须有两场比赛。您不能有两个FK引用的单个集合。匹配映射没有级联删除,因为在这些自引用多对多中不起作用。