您好, 欢迎来到 !    登录 | 注册 | | 设为首页 | 收藏本站

动画化对象以在Tkinter中的圆形路径中移动

动画化对象以在Tkinter中的圆形路径中移动

这里显示了一种使用tkinterafter方法更新对象和关联的画布oval对象的位置的方法。它使用生成函数沿圆形路径计算坐标,该圆形路径表示Celestial实例之一(名为planet_obj1)的轨道。

import math
try:
    import tkinter as tk
except ImportError:
    import Tkinter as tk  # Python 2

DELAY = 100
CIRCULAR_PATH_INCR = 10

sin = lambda degs: math.sin(math.radians(degs))
cos = lambda degs: math.cos(math.radians(degs))

class Celestial(object):
    # Constants
    COS_0, COS_180 = cos(0), cos(180)
    SIN_90, SIN_270 = sin(90), sin(270)

    def __init__(self, x, y, radius):
        self.x, self.y = x, y
        self.radius = radius

    def bounds(self):
        """ Return coords of rectangle surrounding circlular object. """
        return (self.x + self.radius*self.COS_0,   self.y + self.radius*self.SIN_270,
                self.x + self.radius*self.COS_180, self.y + self.radius*self.SIN_90)

def circular_path(x, y, radius, delta_ang, start_ang=0):
    """ Endlessly generate coords of a circular path every delta angle degrees. """
    ang = start_ang % 360
    while True:
        yield x + radius*cos(ang), y + radius*sin(ang)
        ang = (ang+delta_ang) % 360

def update_position(canvas, id, celestial_obj, path_iter):
    celestial_obj.x, celestial_obj.y = next(path_iter)  # iterate path and set new position
    # update the position of the corresponding canvas obj
    x0, y0, x1, y1 = canvas.coords(id)  # coordinates of canvas oval object
    oldx, oldy = (x0+x1) // 2, (y0+y1) // 2  # current center point
    dx, dy = celestial_obj.x - oldx, celestial_obj.y - oldy  # amount of movement
    canvas.move(id, dx, dy)  # move canvas oval object that much
    # repeat after delay
    canvas.after(DELAY, update_position, canvas, id, celestial_obj, path_iter)

top = tk.Tk()
top.title('Circular Path')

canvas = tk.Canvas(top, bg='black', height=500, width=500)
canvas.pack()

sol_obj = Celestial(250, 250, 25)
planet_obj1 = Celestial(250+100, 250, 15)
sol = canvas.create_oval(sol_obj.bounds(), fill='yellow', width=0)
planet1 = canvas.create_oval(planet_obj1.bounds(), fill='blue', width=0)

orbital_radius = math.hypot(sol_obj.x - planet_obj1.x, sol_obj.y - planet_obj1.y)
path_iter = circular_path(sol_obj.x, sol_obj.y, orbital_radius, CIRCULAR_PATH_INCR)
next(path_iter)  # prime generator

top.after(DELAY, update_position, canvas, planet1, planet_obj1, path_iter)
top.mainloop()

这是运行的样子:

动画图像显示它正在运行

其他 2022/1/1 18:28:38 有442人围观

撰写回答


你尚未登录,登录后可以

和开发者交流问题的细节

关注并接收问题和回答的更新提醒

参与内容的编辑和改进,让解决方法与时俱进

请先登录

推荐问题


联系我
置顶