pygame.key.get_pressed()
返回包含键当前状态的列表。按住某个键时,该键的状态为True
,否则为False
。使用pygame.key.get_pressed()
评估是否一个键被连续按下。
while True:
pressed_key= pygame.key.get_pressed()
if pressed_key[pygame.K_UP]:
# the code in this condition is executed as long UP is hold down
# [...]
当键的状态更改时,键盘事件(请参阅pygame.event模块)仅发生一次。KEYDOWN
每次按下一个键,事件就会发生一次。KEYUP
每次释放钥匙时发生一次。
while True:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
# The following code is executed once, every time when ESC is pressed.
# [...]
if event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
# The following code is executed once, every time when ESC is released.
# [...]